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Earthbound if it was a F2P Mobile Game

No.120867 View ViewReplyOriginalReport
>If a member of your party dies, you can revive them by watching a video Ad
>The XP accumulation rate is 1/4 of the original game, but you can bring it back up by logging in 7 days in a row (or buying a pass)
>All music is replaced with royalty free orchestral scores
>Despite being able to revive as much as you want, the game walls you after Saturn Valley. The difficulty makes it nearly impossible to progress without spending real life currency or grinding for a few hundred hours
>Instead of having an overarching story, roughly halfway through the game it becomes a roguelike with no end
>Most of the game is oversexualized
>Getting goods from NPCs requires watching a video Ad or paying real life money
>Dead Multiplayer Combat area that takes forever to find a match within your skill level

Now think of all the great games that were never made because of the F2P monetization model