>>32854013>but in previous games you had loads of dialog thrown at youAnd I got annoyed at that when I played Gen 5 and 6 too (though I like Gen 5 despite that), but Gen 7 takes it to a new level. When I have to mash A for five minutes before I can go to a new route EVERY TIME it's a major problem. There are RPGs that have a lot of dialogue that I can enjoy, but the thing about those RPGs is they have (relatively) better-written plots and characters than Pokémon and those series aren't traditionally focused on exploration to the degree of Pokémon. I fucking hated Lillie and her personality that consisted of "uguu I'm so useless and helpless but won't do anything to improve myself for 90% of the game *scrunchy face*" that basically turned the game into one long escort mission, I think I'd rather deal with the shit-tier rivals from XY again than Lillie by herself.
USM needs to tone shit down or include a skip button. I couldn't give a shit about the story in Pokémon. It needs to tone down the roadblocks too because that shit also got to a ridiculous extreme. I thought the Flare grunt telling em "come back when you have four badges" in XY was the worst we'd get with roadblocks, but Olivia told us to go do trials and then we could go to Diglett Cave, only to coincidentally tell us "hey you should go to [plot important place] before you go here" after we did exactly what she demanded of us. If you're going to put roadblocks in your game it needs to be diagetic, like how HMs were in the past.