Quoted By:
Garbodor: Compost (Poison) [Status]
Pow: --, Acc: --, PP: 15
>Absorbs all hazards active on its side of the field into its body. Defense and Special Defense are increased by one stage for every hazard. (3 layers of Spikes and Stealth Rock = +4 Def and SpDef. Toxic Spikes are absorbed upon entry with no added effect because it's a Poison Type)
Muk: Sludge Touch (Poison) [Phys]
Pow: 80, Acc: 100%, PP: 20
>Smothers the foe with a powerful, sludgy hand, oozing with toxic pollutants that are Super-Effective against Water-type pokemon.
Weezing: Corrosive Cloud (Poison) [Status]
Pow: --, Acc: --, PP: 5
>Coughs up a vile cloud of corrosive poison that hovers on the enemy's side of the field for 3-5 turns, doing damage. While active, enemy Steel-types' Defenses are lowered one stage upon entry.
Arbok: Hood Flare (Poison) [Status]
Pow: --, Acc: 100%, PP: 10
>Flares open its hood to reveal an intimidating pattern that lowers all foe's Attack and Special Attack.
Seviper: Anti-Venom (Poison) [Phys]
Pow: 50, Acc: 100%, PP: 15
>Bites into the foe with a strange strand of venom that's Super-Effective against Poison-types. If used on a Poison ally, it cures them. (With no damage done)
Swalot: Pill Gulp (Normal) [Status]
Pow: --, Acc: --, PP: 20
>Opens its mouth wide to catch the projectiles of any ball and bomb moves, then swallow them to recover HP. (Neutralizes any attack effected by the Bulletproof ability, then recovers HP equal to 1/2 of what would have been the damage done)