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> A battle system that adds in spatial tactics, in addition to everything else; Pokemon can move throughout the battlefield, attacks have an Area of Effect, and items and tiles with special properties may appear.
> New fusion evolutions (for associated Pokemon like Solrock and Lunatone, Plusle and Minun, etc).
> New Armor items that can trigger new forms when equiped to the middle stage of certain three-stage evolutionary families.
> Overworld Pokes. And with that, dungeons with more interactive and involved puzzle elements since you don't have to worry about random encounters.
> Traditional catching method. But do allow us to trade excess Pokemon for Candy. This should replace Super Training / the Pokepellago method of raising EVs.
> Replace Ride Pager with more broad Skill Pager, so that you can summon Pokemon that you don't necessarily ride. For instance, a Farfetch'd that can slash down obstacles, a Pikachu that can fit into areas the player can't, and a Bellossom that causes rapid plant growth.
> At least 30 dedicated sidequests activated by NPCs throughout the game world.
> Gym leaders revolve around a theme (nature, the underground, theater, etc.) and not a type.
> Region is based on Australia. Its middle section is a gigantic area that encourages overworld exploration and has scaling Pokemon / trainers.
> 75 entirely new Pokemon, 15 intergen evolutions / preevolutions, and 20 new Megas focusing on Gens 5 - 7.
> Mythical based on Gen I glitchmons.