>>37287160>It's unfortunate but I don't think we'll ever get a game that captures that feeling.Also the sense of danger in the anime was a thing too, think about how many times the protagonists were faced with certain death.
>S.S. Anne>Koga's gym>multiple times guns were pointed at them>moltres flame>Blane's volcano>ghost tower>Sabrina>>37287160Open worlders and Wrpgs all have that problem.
They all seem to aimless and open ended, we need structure.
It would be better suited to being an rpg like dragon quest, but with a speaking hero with a personality. \;
But having having heavy custimisation for one's online avatar
I have a feeling it would be too safe too. We need some real friggin danger dude.
We need to see the horror of slowpoke's well, or the implications of Cyrus's new world.
We need that old world feel too,
>we really don;t know what's out there>pokemon trainners are rather rare, >not everyone has pokemon and they are sort of a mystery>some pokemon speak in story events>technology is very advanced yet we still see spirits and other such.