Quoted By:
Slowbro: very heavy fighter with moderate speed and damage output
Jab/tilts: Various slaps, moderate speed and moderate damage
Dash attack: quickly turns around and smacks with his tail, leaves you facing away from the opponent
Forward Smash: Charges up a headbutt and then releases; also jabs backwards with the shell and deals moderate damage to opponents behind it
Down Smash: spins around on the ground, using its shell to batter opponents on both sides
Up Smash: Does a handstand and stabs shell upward, the shell spins and can do a quick multi-hit attack on an enemy before launching them if it makes a direct hit
Neutral Special: Yawn, short range attack with a second of charge-up time that makes opponent drowsy for a few seconds (slowed movement). Getting hit with Yawn while already drowsy puts you to sleep for a few seconds, with a longer duration at higher damage.
Down Special: Hides inside the shell, gaining armour against melee attacks and reflecting projectiles but being unable to move or attack
Down Special (Aerial): curls up and falls rapidly, stabbing its tail into the ground, has decent knockback but minor damage except for a sweet spot directly underneath that does large damage
Final Smash: Mega Evolution + Trick Room. Slowbro Mega-Evolves and uses Trick Room; all opponents have their speed reduced and Slowbro has his speed increased. For the duration of the final smash, Slowbro spins around rapidly like a tornado, pulling in enemies that it gets close to and dealing chip damage (totalling approx 40% if sucked in for the entire duration of the final smash), before finishing and launching big spikes out of the shell, damaging and knocking everyone away, KOing any opponents with a high enough damage percentage
Special gimmick/mechanic; Slowbro takes reduced damage and has super armour when attacked from behind