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>Dulse thread
I see you're a man of culture as well
Jokes aside, my ideal Pokémon game would be like the following:
>Kind of challenging, but not to the point it becomes silly (like giving a full team to the first Gym Leader)
>A variety of Pokémon that makes sense. It's cool to have many Pokémon, but it makes no sense having a bazillion that can only be caught too late in the main game (looking at you, X and Y). For stuff like, say, Victory Road, evolved forms of previously avaible Pokémon with higher levels should be good enough.
>Good exploration and variety; reward players for going out of their way to check areas that were out of reach before, and offer them multiple things to do after reaching certain goals. Pokémon Ruby/Sapphire/Emerald is a good example of this.
>Have many optional double battles, to give gameplay more variety. If you can, maybe even Triples and Rotation. Also occasionally apply this to Gyms/important trainers.
Yeah, it's mostly gameplay stuff.
The plot you have is kind of cool. Do you have any more Pokémon designs?