>>59004834>We completely abandoned Grid-based/linear 3d after 2 generations and moved onto open world 3d for no reason>The games suffer massive issues due to thisIn a perfect world open world 3d is the goal, but those games need 5-6 years to flesh out, playtest, system design and fill with content, and then another year after that to optimize it so it doesn't look and run like dogshit.