>>35786958Pretty good, but a couple minor improvements to make it perfect:
>restore the third Vermillion house by reducing the size of Diglett's Cave (both entrances to be symmetrical) and the adjacent Route 11>add a 2x2 "bridge" under the now-restored third Vermillion house to simulate the ship dock>add a back entrance to Celadon Apartments since the rooftop exists in the beta>add an extra row of tiles to the Power Plant so the side of the building is visible above the "mountain" tiles>maybe shift Lavender Town down two rows if you think the Plower Plant needs "more room to breath" since the would-be Route 12 is a bit long anyway (maybe make Route 12 symmetrical in length with Cycling Road?)>add a 2x2 "bridge" near the top of the would-be Route 12 to simulate the "fishing spot">delete the random island south of Pallet Town since we can just hand-wave Cinnabar and Seaform Islands absence by saying the volcano erupted (RIP Blaine)I want to figure out a way to add Victory Road, but it would be pretty rude to have an entire cave to go through before a gym battle. Any ideas?