>>44691737>>44691737Right now, the game is just a glorified walking simulator with some scripted NPCs scattered around and unfinished events. Some interiors are done but it's still far from being playable. The last thing I was working on was a palette fade tint for each district.
Anyway, the hack is still going to be open world-ish so I wanted to have little NPC events, as well as a few larger-scale ones that lead towards unlocking new content and progression. So far, there's a half-implemented fishing quest for unlocking fishing rods (by catching bigger and bigger magikarp, and a special shiny magikarp hidden somewhere for the Super Rod).
If anyone has any cute little ideas for some basic quests like this, please share your ideas!