>>53910257same. The community was finally settling, people were finally learning how to play the game, to group for first dred, to prepare for zapdos, etc. I still remember some games in high master where, despite the enemy team securing zapdos, i would CONSISTENTLY find teams that would group up and defend, counterpush and win. With total randoms.
Then they had to stir shit up, made a map where nobody knew how to play, brought back the backcapping meta they tried so hard to kill before with the score shield nerfs, half of the community left due to ttar, then mew meta, then mime meta, the confusing new map, all while the new players from the anniversary event meant that now every team was filled with clueless people that didn't know how to play and we were back to square one.
don't get me wrong remoat was bad, i just think theia is worse.