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Each pokemon will get a perk every three levels, and these perks will fall under each of the basic statistics of Pokemon. These will replace the confusing effort value system of the past. Now, you just apply your perk, and like that, your pokemon does 10% more damage with physical attacks. More points mean more specialized abilities like +30% to attacks with recoil, but double the recoil.
I'm going to add followers in. Any of the cast of friends provided at the start of the game are available to follow you, as well as a few other characters. They can hold your items (I'm definitely giving items weight, it just seems so weird), or fight in double battles with you.
Trainers move around the world. The lass you fight in the opening hours of the game might come back an ace trainer later, assuming the pathing bugs don't find her first.
Oh guys, this is wonderful. I haven't felt this much inspiration since we got Fallout!