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So, move buffing time?
>Sacred Fire: 100% accuracy, 10 PP
>Aeroblast: 100% accuracy, 10 PP, 50% power boost in rain.
>Luster Purge, Mist Ball: 100 power, 100% accuracy, 10 PP.
>Spatial Rend: 100% accuracy, 10 PP
>Roar of Time: 100 power, no recharge, 50% paralyze chance, 100% accuracy, 10 PP
>Shadow Force: 100 power, 10 PP, affects Normal types.
>Fusion Flare, Fusion Bolt: 10 PP
>Glaciate: 95 power, 100% accuracy, -2 speed drop on target.
>Freeze Shock, Ice Burn: 135 power, 85% accuracy, no chargeup
>Elemental Fangs: 75 power, 100% accuracy.
>Elemental Punches: 85 power.
>Slash, Night Slash, Shadow Claw, Psycho Cut, Cross Poison, Leaf Blade, Blaze Kick, Stone Edge, Cross Chop, Dragon Claw, X-Scissor: 90 power, 100% accuracy, 10 PP, high crit rate.
>Strenght: Fighting-type, 10% flinch rate.
>Rock Slide: 100% accuracy.
>Surf: 10% flinch rate.
>Hydro Pump: 10 PP, 30% flinch rate.
>Ice Beam, Psychic, Shadow Ball, Sludge Bomb, Crunch, Energy Ball, Flash Cannon, Moonblast: 90 power, 15 PP, 10% chance of secondary effect.
>Fire Blast, Thunder, Blizzard, Focus Blast, Sludge Wave, Hurricane: 110 power, 80% accuracy, 10 PP, 30% chance of secondary effect.
>Wild Charge, Aqua Tail, Iron Tail: 120 power, 100% accuracy, 15 PP, 1/3 recoil.
>Hyper Beam, Giga Impact, Frenzy Plant, Blast Burn, Hydro Cannon, Volt Tackle, Rock Wrecker: 200 power, 90% accuracy, 5 PP, recharge.
>SelfDestruct, Explosion: Halves defense of opponent to calculate damage in 1v1 battles.
>Stealth Rock: 1/12 damage upon switching in, 1/6 to Flying types and Levitate users.