>>47783255>wordswordswords that take forever even with the hack's upped text speedI might have cared about the plot the first time i played, but it's been like 13 years since Time/Darkness, I just want to get to the dungeon crawling and shit.
>>47783254>>47783255Blue's plot isn't as frequent, and normal days are quicker. Normal days in Blue are
>wake up, greeted by partner>ignore mailbox you've intentionally left full>check the shops, grab the mission letters, and head out, only 4 screen transitions>partner tells you he'll see you tomorrowIn sky every normal day before graduation it's
>"UP AND AT EM IT'S MORNING!">"SMILES GO FOR MILES!">chatot tells you to check the mission boards like i dont already know after the 100th time>run through 8 screen transitions on your way from the guild's meeting area to check the shops and get ready for your missions>after the mission watch the same eating cutscene you do after every single day, which stops being cute pretty quickly>"We did good today anon! let's rest up! That way we can do even better tomorrow!"There's so much that tacks on extra time spent before missions, and it really adds up. This isn't even saying anything about the plot