>>55325990Side note, I have been keeping track of some "numbers" about popular games released this past year in my friends list.
Lethal Company: 50 friends playing the game a week after release, 60 today who at least played it once. 8 want it.
Battlebit Remastered: 34 friends playing it a week after release, 38 today who played it at least once. 10 want it.
Baldur's Gate 3: 25 got it first week, 31 played it at least once. 14 want it.
Palworld: 9 played it a week later. 5 want it.
Now, I don't doubt the game was successful, but somehow, with the fucking huge list of normies on my friend list, the fact they somehow didn't buy into it yet makes me wonder if the devs didn't slightly exagerate with the sales numbers. After all, they are not Saints either, with blatant stolen assets in Craftopia, and not keeping promises for release dates. I wonder if they count gamepass as sales like Bethesda did with Starfield.