>>36265191its based on New Vegas's story and map with parts of the Divide being postgame. Its running in Crystal's engine. Basically, rather than people killing eachother the traditional way, people resolve conflict using the various mutated creatures/robots Fallout is known for such as Securitrons, Geckos, Mole Rats, Deathclaws etc. using "Vault Balls", which are easily produced throughout the wasteland thanks to blueprints and supplies being handed to every vault upon closing. A sort of parallel universe with Pokémon mechanics if you will. Right now I'm putting together assets until I get a better setup/working space so I can really begin work on it. Here's the town map draft.