>>39443859I haven't posted here in a while, sorry. I lost the motivation to keep doing the run until someone kindly made an art piece for my Mamoswine, which got me back into it.
Basically I've been very depressed lately so I thought I'd help someone else out with comp by breeding Swinub, giving them the first egg then hatching a few others later because helping someone else makes me feel better. Well, egg number 5 turned out to be shiny and was born on the 4th of July so I felt obligated to do something with it, so I decided to make a Nuzlocke run of Sun with the following idea (because I also did this in ORAS with Sableye and loved it):
-Standard Nuzlocke Rules+no EXP Share
-Swinub is treated as the starter pokemon for all intents and purposes
-Swinub has to be in the party at all times
-Swinub's trainer has been kidnapped and his mission is to rescue him from Necrozma. Because of this, I am not allowed to buy any items: I can only use what I find. This actually turned out to be what made it really fucking hard, because it grew very difficult to keep up health between fights.
-Also, if Swinub faints, no matter how many pokemon are left the run ends in failure, so I have to not only use him I can't fuck it up and need to play safely.
The one I did with Sableye was surprisingly much easier than Mamoswine, even though I did the same rules for both. I think without the EXP Share Sun is just a much harder game than ORAS. Mimikyu was a fucking nightmare. I went in with a full team of 6 and Mamoswine was literally the only thing that survived (fuck Haunter, by the way).
Either way currently I've now fallen in love with Mamoswine, it's become one of my new favorite pokemon, and the shiny one I used for the run is currently on my comp team in his birthplace of US where he shits on just about every team he fights, especially stall. I think I'll take a visit to the postgame and finish the run: Mamoswine can beat all the UBs anyways, and I've got Tapu Koko this time.