>>22732602I don't see what you're getting at. What I was saying is that you do not have trainers with animated sprites without Pokémon being animated as well. In the generations that have used animated Trainer sprites, Pokémon were always animated first. You can have static trainers and animated Pokémon, but you cannot (or probably should not) have it the other way around.
The degrees of Trainer animation throughout each Generation directly matches the Pokémon sprites' level of animation. The first video posted (
>>22732396) was B2W2, which had more complex animations than the HGSS sprites in
>>22732534. HGSS's important NPCs strung together a few frames of sprites, which matched the way Pokémon sprites moved back then. They were a couple frames that moved slightly or changed color for a short while before returning to a static sprite.
BW/B2W2 had constantly-animated Pokémon sprites that used complex animations comprised of moving parts. Remember that in BW trainers did not have animations - this was pointed out by fans (in comics, etc.) as very strange because they appeared to just be cut-outs when viewed next to the wildly-animated Pokémon. When all trainers became animated in B2W2, they used the same style of animation as the Pokémon of that Generation (but did not loop).
>>22732703That's not my call, I don't even know if it's possible with the engine being used. All I can say is that if it is decided Sage will be using animated sprites I'll be able to work on them.