>>56847564>It doesn't?the entire ex-Plasma house in Driftveil, the times when ex-Plasma and nu-Plasma grunts quarrel with each other, Colress's entire character arc saying he thinks old Team Plasma was wrong for trying to liberate Pokemon, before the reveal that he's working with nu-Plasma, and that he wants his research to blossom from the growth between Trainers and their Pokemon, rather than by force.
Pokeball reinforcement is shown firsthand to the player by Hugh's story arc where he finally finds his sister's Purrloin, but it's now a Liepard that's battled under tons of different Plasma Grunts by now and barely recognizes him, and growls at him, once the Shadow Triad releases it.
>"Now it only listens to my commands. Such is the fate of Pokemon that are trapped in Pokeballs. Ah, I feel sorry for Pokemon. Lord Ghetsis spoke of Pokemon liberation years ago simply for his own ambitions, but if his plans had succeeded many Pokemon would have been saved. This Liepard- well, you knew it as a Purrloin- if it has been released, it might have returned to you."The game literally spoonfeeds you an example where Team Plasma winning in the first game would have been a good outcome in the second game. That is nuance by definition.
>>56847604>There's not one example of that in game.In B2W2's Lacunosa Town, there's a house with a Roughneck Trainer, a woman, and a Panpour. When spoken to, the woman says,
>"The creation of Pokeballs made it possible for everyone to be with Pokemon. Yes, everyone..."When you talk to the Roughneck, he says,
>"I'm really annoyed by what Team Plasma said in the past. So, I live with Pokemon without putting them in Pokeballs! But Panpour doesn't listen to me at all..."The climax of Hugh's story arc in the Plasma Frigate at the Giant Chasm, which I detailed above, support what was said here.