>>18383022That's because making a game is not a 1 person work anon.
For every pokemon, they start from the Artist, then the Modeler, Rigger, Animator, Light and Shading guy to the final product.
Ask /3/ if you don't know how 3d animation studios work.
>>18386161>EngineYou clearly don't know what you're talking about.
Its more of a general optimization issue, it could've programmers fault not using the gpu correctly, modelers using more than the maxium polygon count, lighting/shader artist using more-than capable abilities of the gpu, etc etc.
Bad planning overall of the director is to blame.