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Rate my moveset, /pug/.
Toxapex.
Ranged Defender
Auto: Shoots poison needles, every third pushes the target back a tiny bit and inflicts poison for a short time. Also, Toxapex has access to two kinds of poison (normal and Toxic) and its affects can stack. If you apply 3 stacks of normal poison, it turns into Toxic level poison which lowers the target's speed and does a percentage of their total HP over time instead of a set amount of damage.
Passive: Regenerator: - A passive healing effect with a cooldown begins after reaching half health, also gives brief immunity to status conditions.
Base move 1 - Poison Sting: Launches a strong poisoned projectile that also powers up the next auto attack. If you do Auto 3 > Poison Sting > Auto 3 again, you can apply Toxic poison very early on.
Base Move 2 - Poison Jab: Marenies rushes forward with an attack. Poisons the target, knocks them back and lowers their movement speed if it hits.
Upgrade move 1a -Toxic Spikes: Toxapex has two charges of a large AoE field that poisons anyone who steps on it. On areas where both fields of Toxic Spikes overlap, any enemy who steps on that space will become badly poisoned with Toxic instead. You can choose to either spread the spikes in a wide radius for widespread, but weaker poison, focus a single area with both charges for Toxic, or stagger your uses to have a single area be under constant poison. Upon upgrade at lv. 13 you get a third charge.
Upgrade move 1b - Baneful Bunker. Toxapex bunkers down and becomes invincible for a short period. Anyone who attacks it will automatically receive a counterattack that poisons them and pushes them backwards with a stun. Toxapex can choose to release the move early which shoots a flurry of poison spikes in a radius around it, which will also stuns and poisons. Upon upgrade it also heals slightly.
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