>>55420058Never said I wanted open world. I just want to see Sinnoh in fully realized 3D. Hoenn got upscaled in ORAS but it was not open world.
A good example of what I actually want would be like the Atelier Ryza games. The game still has "routes" with boundaries just like an old-school region would have, the routes just are made to be wider and more expansive so the player doesn't really feel the boundaries.