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Reposting question from last thread:
if we're gonna consider including gen6 battle mechanics (electric don't get paralyzed/grass unaffected by spore moves/capture exp./etc.) then should we discuss original mechanics?
(I can't think of anything that's not terribly OP [like having digging mons have a chance of suffocating in a tunnel collapse], but I'm just asking if we should keep the option open for discussion)
>would be cool if we made crit hits dependent upon an action command (in genvp constantly mashing the 'a' button actually does do something!) or something similar.