>>56508376Truly amazing how a game can achieve 200% the gameplay enjoyment while putting in 20% of the worldbuilding, mapping and storytelling effort.
The downside of Unbound so far for me is: it’s really easy. So far, you only need to know the type chart and switch your team accordingly to win everything, even at „Difficult“. I am at three badges and didn’t faint once. And I’m not really good.