>>58562309Because I play on real hardware most of the time. And on emulators, when you use speedup, it also speeds the music or unique attack animations up which is a shame when certain romhacks go out of their way to create new tracks or attacks. Giving the player customizable battle animation speedup options like in emerald rogue or other decomp hacks is probably the best thing that has happened to the scene in recent years, unironically. The game plays as fast as this sped up webm of clover, on real hardware. And you don't miss the music or battle animations.
I just wish other games also focused on making overworld interactions, animations, dialogue and picking up items also as fast as in emerald rogue. Even wild pokemon encounters are not slow, you get the relevant information almost immediately at the highest speed setting. My favorite is how you can actually choose to have important trainer or shiny wild pokemon battles introductions play out as normal if you enjoy the buildup. That feature and the freedom it offers to the player alone makes it infinitely more replayable than any pokemon game in existence to me, mainline or romhack included. "Grinding" for overworld resources and exploring (the little you do in your first runs, anyway) never felt redundant or boring.