>>35999989>Makeup PartyFairy; Physical; 50 BP; 20 PP; 100% AC; lowers the target's ATK by 1 stage
>Primal InstinctRock; Status; 20 PP; -% AC; raises ATK and DEF by 1 stage
>Spike StormSteel; Special; 40 BP; 20 PP; 90% AC; this move inflicts damage on the opponent of 1/8 of total health as it traps them in spikes for 4-5 turns. This move is not effected by Binding Band. The effects of the spikes are removed if a binding move is used on the same target or if target uses Rapid Spin.
>>35997273>Dark Psychic Attack! (Psychic)Special; 80 BP; 20 PP; 100% AC; Can hit Dark types
>Gaia's Might (Ground)Special; 120 BP; 5 PP; 85% AC; no additional effect
>Poker Face (Normal)Status; 20 PP; -% AC; Priority +3; SPD +1, protects the user for that turn from hitting moves with priority, Dark and Ghost moves and satus moves, fails if used in succession
>Cosmic Flare (Psychic maybe)Special; 130 BP; 10 PP; 100% AC; lowers the user's SP.ATK and SP.DEF
>Hydro Blade (Water)Special; 40 BP; 20 PP; -% AC; priority +1
>Mischief (Fairy)Status; 20 PP; 100% AC; raises ATK of target by 1 stage, lowers SPD, DEF and SP.DEF of target by 1 stage
>>36000166Ah shit you're right. I forgot that move existed.
>Sunlight OverdriveGrass; Physical; 80 BP; 10 PP; 100% AC; 10% chance to Burn target, if the weather is Sunny the chance goes up to 25%