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Before I get into the meat of my progress, I'll share my ruleset with you all.
>Dupes Clause
>Shiny Clause
>Set Style (Battle Scenes Off)
>No Over-Level'ing (A Pokémon can't be at a higher Lv. than the next Gym Leader's highest Lv.'d Pokémon.)
I just finished with the early game slog (running back and forth between Mr. Pokémon and New Bark Town, and creating my first team of six, and then grinding them to be on-par with Charlie), so I should be picking up speed now. I've been able to catch something on every Route, but have noticed that this team is extremely similar to the last team I had when I first attempted a HeartGold Nuzlocke. That's mainly due to the fact I play at night, and all the nighttime captures are similar in the starting areas. The good thing is that I don't mind it at all since I never finished that run, and this kinda lets me pick up where I left off.
Sprout Tower was fun, but there were a few close calls on the last floor. I wanted to keep leveling up Petra to get Rock Throw for the Falkner battle, so I kept her in the front of my party, and went switching her out with the next Pokémon in line. In this case, I sent Petra out against a Bellsprout, and Webster was next in line, and at high yellow health. I switched them out regardless 'cause Vine Whip isn't very effective against Webster anyway, but Webster got CritHit and was left with one HP. I audibly gasped for air, Potion'd Webster, and spammed Poison Sting till the Bellsprout went down. Petra's training paid off, though, 'cause Falkner's Gym was cake thanks to Rock Throw.
I'm currently exploring the Ruins of Alph, but I think I'll hold out on catching anything here. If I can, I'll use it as a hatching grounds, or save it for a better catch later on.