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Not gonna spam (you)s, you guys know who this is for.
Personally, I’ve never had an issue using more than 6 mons in GSC. But I wanna emphasize: that is 100% because I don’t consider grinding an issue.
People don’t see it this way these days but back then, spending ~hour each day leveling your mons in a nearby area, while engaging in side activities like the game corner, berry collecting, trainer rematches, bug catching contests etc in the downtime to break up the monotony, all that stuff, that WAS the content. That WAS the gameplay. Maybe one day you’d get lucky and run into a rare encounter on your way through an area, maybe you’d get a call about a swarm, maybe you finally win the bug catching contest, etc etc, each day brings with it potential for new experiences, it’s not always about clearing all of what technically counts as “content” in a given area ASAP and then moving on, you MAKE the content by creating your own story using the tools the game gives you. For me that means catching and training like 10-15 mons as I progress, and fully embracing the slower, routine based playstyle that asks of me. For others? Maybe they don’t really want to - and that’s ok. Those players can use proportionally less Pokémon, thus allowing them to progress through the game in a suitably swifter manor.
BUT
When people constantly whine about aspects of the game that aid my playstyle, getting in the way of theirs? Yea, I’m sorry, but it just sounds like you’re playing the game wrong, or more specifically, it sounds like you’re going into the game expecting it to give you an experience it’s not designed to, and then get mad when it doesn’t. You’re not “objectively wrong” or some shit, those issues you’re complaining about “exist”, sure, I wont be disingenuous with you there, but whether or not they’re “issues” at all is a matter of perspective, it may hinder your experience but it bolsters mine