>>46885979Yeah, Amie is probably on the best features added into Pokemon on a "personal" level.
The games (and anime, etc) always went on about how people and Pokemon are friends and shit but when it came down to it, actual interactivity with your Pokemon beyond battling was severely limited. What could you actually (substantially) do with Pokemon up until this point other than nicknaming them? The Friendship mechanic was bland and robotic.
I think why people like Following Pokemon in HGSS so much is because of how "personal" it makes the player feel toward their Pokemon. And Pokemon has always been about your own unique experience in its world. You actually get to see -your- Pokemon walking by your avatar, and you can interact with them, see how they act and respond in certain areas too. And Amie and its mechanics pretty much built on this greatly (for better or worse), by showing your avatar's bond with their Pokemon and how it affects them in battle too.
But god does GF flip flop on both of these things constantly with how they're handled in each games they've appeared. As other posters have mentioned, Following Pokemon is somehow worse in SWSH's DLC than it is in LGPE, a game that came before SWSH. And Camp feels more limited in places than Amie or Refresh, but also better in others.