>>41633767I strongly dislike HGSS and BW for several reasons and one of the main reasons is because they solidified the trend of unskippable interludes and forced diversions into mechanics/areas that were skippable/optional in RSE and DDPt.
Why did Gamefreak say, "We want to make the games simpler because now people prefer playing on their phones," but still put in many forced interruptions? Are they so out of touch that they don't know that long story interludes are more likely to disinterest players than dungeons and battles?