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Okay, lets do it
>themed on grafitti and street culture, ala JSR
>monsters are grafitti-themed and Pokeballs are replaced with cans
>the world is imposing, with industrial and brutalist architecture scaled impossibly high
>players mainly explore backalleys, backrooms and other areas inspired by urbex - paralleling Pokemons original inspiration of "kid exploring caves", but in a city environment
>level design and architecture is meant to make you feel small, think DaS
>the story is localized - its about a hobby that a bunch of street kids have, the world around them doesn't give a shit
>very much a "you're having magical but dangerous kid adventures while the adult world continues around you" kind of deal
>with a taste of referencing how the early 2000s approached and vilified Pokemon