>>58430083Listen up, Pokémon fans.
Please read this post. It is very important and very topical.
There once was a game called Dead Space, a minor title published by EA and developed in 2008 by a studio named Visceral (which is now closed), with a team that was 1/10 the size of the one that made Legends ZA.
In this game, there is a 40 seconds sequence where the player is dragged by the leg and puleld by an alien, then the player has to manipulate their gun with one hand. The issue was: the game had 20+ guns and not a single animation to operating them all with one hand.
The easy way out for Visceral was to ignore the gun the player was carrying, and just have him shoot at the alien with a random pistol. They DID NOT take the easy way out. They proceeded to animate the 20+ guns available in the game for that one particular 40 seconds sequence. That costed them at least a hundred thousand dollars and took them unreal amount of time and effort. They had to remake all gun animations from zero for that 40 seconds sequence.
Visceral got best game prize that year for Dead Space. However, due to unsatisfying sales in future titles, the studio eventually went bankrupt and this award-winning team disbanded. Meanwhile your utter shit untalented lazy hacks at Gamefreak can't be bothered to program the inside of a building or a single ladder animation for their 30 secs sequence.
Because of this one scene in ZA, I refuse to ever spend a single cent of my money on anything by Gamefreak and anything related to Pokémon ever again, or even give it any attention like viewership to their promoters and related articles.
I am out. I am done with this franchise. I hope it burns.
Source:
https://www.playstationlifestyle.net/2019/01/08/dead-space-drag-tentacle-story/