>>34384892Oh, and these would be for successive victories, btw. Here's some more miscellaneous shit.
>Wild Pokemon "run away" upon having HP depleted.>"Daredevil" difficulty setting, which roughly emulates the Nuzlocke challenge. You can't purchase Pokeballs until postgame, but are instead given a variety of Pokeballs by the professor's aide each time you enter a new town. If a Pokemon of yours faints in battle, it immediately runs away unless its Friendship stat was maximized, in which case the Friendship stat resets to its default level. If you run out of useable Pokemon in your party, you get a Game Over screen, your save file is deleted, and you get booted to the title screen. Pokemon do not, however, run away in post-game battle facilities or in online battles.>"Level Match" option, in which the levels of gym leaders, evil team admins and bosses, E4 members, the Champion, and championship defense challengers automatically match that of the highest-leveled Pokemon of the player's party at the start of the fight.>"Item Set" option, in which case your normal items are banned from gym leader, E4 member, the Champion, and championship defense challenger fights. Instead, you are given a "battle package" of selected and limited items that are only available to use for a specific fight. You and your opponent have access to the exact same set of items to use during battle.>"Soar and Surf Pokemon" option, in which only Pokemon with the Flying type or the Levitate ability can be used during wild or trainer battles while Soaring, and in which only Pokemon with the Water type or the ability to learn Surf can only be used in wild or trainer battles while Surfing or Diving. If you lack a Pokemon that has these characteristics in your party while Soaring, Surfing or Diving, your Ride Pokemon will intervene on your behalf. The Ride Pokemon starts at Level 50, can level up, and can learn new moves, but can never battle for you under any other circumstances.