>>39357746>maybe give it galvanizeno
>Flare Blitznah
>Play Roughmaybe.
>High HorsepowerPerfect
I tried to use him on doubles paired with scarfed Petal Blizzard user (it hits everyone on the field) that does some damage to opposing mons and boosts your attack by 1 stage, but the coverage is too bad for that, but with High Horsepower that could very well work, nice.
>>39357825I hate the idea for auto terrain Abilities as they were just too fucking good on Tapus, but for something like Jynx, it fits very well, would help a lot, so yeah its a good idea, but first I'd nerf the damage boost from terrains to 25/33% to make it more balanced as 50% is kind of too much.
>>39357833Fearows strong point is Sniper ability with Focus energy + Drill Run and Sky Attack for 100% crit moves with x2.25 damage, I'd buff it by giving it +10 in Speed and Attack and give it another attack with high crit ratio like Slash.
>>39357877>Recover>But only Dusknoir can learn it, so Dusclops cantThat would be great.
>>39357924This is perfect and I dont know why GF haven't done it already.
>>39358126Toxic Spikes make sense, Sandstorm not so much, best I can do is +10 in HP, Def and Sp.Def and buff to Needle Arm so that it setups spikes when used.
>>39358381>680 BSTas shitty as the ability is, its just not changing, unless you do some tricks in doubles of course. (seriously, use it in doubles if you really want to use it, its fun.)
>>39358398>Camerupt - Heat Crash, Power GemSure why not, also +10 in HP, Def, Sp.Def, its a Camel, it can have some more beef in it.
>Dugtrio - unban it lolDude Smogon lmao, its not even used in normal Singles nor doubles, why the fuck did they ban it?
>Golem - Head SmashYeah why not.
>Marowak - Ground/GhostA bit too radical change to have suddenly imo.
>Sandslash - Tough Claws, Shore Up, Spiky ShieldTough Claws for both mons as a secondary normal ability would be fine, but not sure if it would be useful.
Continuing in next post.