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some tips for reducing lag in essentials that I've found
>use the RGSS Linker/Audio Model scripts by Nuri Yuri. IIRC it improves some performance when music changes on loading a new map
>disable the bush effect on grass that causes the grass graphics to show when something walks through them
>go to pbGetPlayerCharset, use image.exist? instead of pbResolveBitmap, as pbResolveBitmap causes a fuckton more lag when the game is encrypted for some reason
>don't use map connections if you can help it, it's by far the buggiest and most lag inducing thing in essentials
>if using EBS, on the HP bar/exp bar update, split apart the name/level/HP/EXP bitmaps so that the HP and EXP bar can update by themselves instead of the whole battlebox having to refresh itself. Reduces lag when HP/EXP changes