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Okay, I get WHY they got rid of triple/rotation battles, because lag. But why is this game designed worse than X/Y?
In X/Y you could have a horde battle that didn't slow down. In S/M the game practically crashes when a third pokemon enters the fray. If you hit the home button, it takes 20 minutes for S/M to bring you back to the home screen, and if you close S/M it reboots the whole system. Not to mention they ditched 3d for everything but pokefinder.
Like I said, I don't desperately miss triple/rotation battles, but is there something about S/M that makes it more of power hog, or are gamefreak's coders seriously that incompetent to take steps backwards?