>>54432919>gen 5 started gym leaders having only 3 pokemon at mostthe ace is always the only scary pokemon on a team, an additional wingull doesnt make it harder
>gen 5 started the elite four having only 4 pokemonsee above
>gen 5 started rivals handing you constant free healing itemsqol is not bad game design a nd no one likes grinding or constant pokemon center trips
>gen 5 started free lucky eggsee above
>gen 5 started putting a chansey expy in every routesee above
>gen 5 started doctors in every dungeon areasee above
>gen 5 started making the region a straight path to prevent people from not knowing how to progresseach area has enough optional content to compensate, your map doesnt need to be mt coronet to be well designed
>gen 5 started npcs explaining mechanics to you even when you tell them not to explain mechanics to younot true
>gen 5 started westerners making ugly pokemonshadow lugia was gen 3
>gen 5 started poison not damaging you in the overworld anymoresee above about qol
>gen 5 started the removal of content we'd never see in any future game like safari zone, game corner, battle frontier, and moregen 4 started this with dumbing down the safari zone in dppt, voltorb flip in hgss, etc.
>gen 5 started giving you a gift pokemon specifically to deal with a type disadvantage against the gym leaderthis happens literally one time at the first gym and even gen 1 did this with wild pokemon (mankey, oddish, diglett, etc)
>gen 5 started making strength boulders 2x2 tiles to make puzzles with them non-existentstrength boulders are retarded
>gen 5 started adding niggersSEXY niggers, also brock exists retard
>gen 5 started making the region a foreign theme park gimmick regionthe only theme park designed region is alola, the rest are at least distinct from their real life counterparts