>>25034701ALSO: here's a rundown of what needs to happen after i finish trainer insertions; hopefully DA PLAN for the rest of dev up until release:
Me:
>Finish Trainer Insertions>Insert any more menu sprites that menu-guy makes before i pass the rom>Tweak and insert the rest of Le Ruse Bird's music and some RSE ports of jingles and other minor stuff>Figure out/fix what's wrong with Mudslacks and Tripsius, Reinsert Hazmate's sprite cause it jank'd again.>Pass rom to NewDenverCityNewDenverCity:
>Insert the berry system>Insert the new berries>Insert the fixes from Pokecommunity that you posted>Mabye try to fix the other bugs like the black star bug.>Pass rom to SqueetzSqueetz:
>Get tiles and maps situated, including crystalline's stuff>Rig up the Metal Coat/Upgrade as evolution items if not already done, rig up any other items not already rigged. (Far/Tor doll etc.)>Finish implementing the custom moves fully (and fix the capitalization on them :^)>pass the rom back to me real quickMe again:
>Insert Mudslacks and Tripsius movesets if they get fixed if i haven't already>Put the custom moves into Pokemon's movesets if they aren't already there>Pass the rom back to SqueetzSqueetz again:
>Back to scripting, im back to writing diologue for events>Putting all the little NPC trainers in place across the gameOnce Squeetz finishes main scripts:
>We check over and polish how the scripts look, fix any janky looking stuff and make it polished looking.>Once the game is "Beta" then we begin true Beta testing, running through the whole game with and without hacked lv.100's to see if things are buggy, too damn hard, too damn easy, etc.>Little more time for Menu-guy to make more menus, Le Ruse Bird to finish up any more music, Digidex to finish the ending pixel arts, and any more maps to be made.And once that's done and we can call it "gold" then well
you know what happens from there baby ;)