>>46409244If the shadows on the characters matched the shadows on the textures and environments in how dark they got, it would *immediately* look better.
There's nothing wrong with making characters stand out from the environment, in fact that's your goal as an artist in most games/situations. However, their failure to shade the characters properly causes the opposite effect, as the borders of the characters are now ONLY separated from the background by color, rather than value.
Many games tackle this differently, like I said there are many ways to go about this. Mario galaxy for example adds a rim light style effect, where the sides of mario's model get brighter as they turn away from the camera, causing his shilloete to pop. They also used a wide enough value structure between light and dark on his model, so between the two of those things mario is never "lost" on the screen even at a glance.
Glancing at the pokemon screenshot at shinx, my eyes feel like they want to bleed.