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>Kanto Route 17
>aka "Cycling Road"
>Based on the real-world bridge Tokyo Bay Aqua-Line bridge-tunnel
>It's high above the water so ships can actually get through to open sea (this is how the S.S. Anne, S.S. Aqua and the Seagallop can enter and exit the region)
>This is shown in promotional maps from 1996 to 2010 as well the Stadium games
>The first season of the anime rightfully represents it as such
>The actual reason why the small pools of water can't be surfed in is because they are actually far bellow, but the graphics couldn't convey the depth quite right
>In HGSS the vision is fully realised
>You are forcibly pulled to the bottom of the route since it's a downward slope from Celadon to Fuschia
>Pokémon Let's Go Pikachu/Eevee
>Cycling Road is removed because the slope gimmick thing was "too annoying"
>The terrain is made flat and close to the water, surrounded by rocks
>The promotional map for Let's Go copied the Gameboy grid verbatim
>There's no way for any ships to get in or out of Kanto, S.S. Anne is essentially boxed in a lake
How could they miss on this fact so badly?