>>36593551So if I'm understanding correctly, you think the first town should be shrunken down?
>I don't like having strength boulders right next to water.They're smash rocks, but that's fair. I could have an NPC block your path until you meet certain ingame criteria instead.
This is the first route where you actually get to start fighting trainers and encountering mons. The X's are trainers, O's are berry trees, and squares are item balls. The orange line is the intended path. I could see some people getting lost, but I designed it purposely that way, and you get rewarded for stumbling upon these pathways anyway with items. Looking at this as I type it, I think shortening the headbutt trees to open that area up a bit would make it seem more inviting, perhaps move the flowers as well to draw the player's eye. I didn't want to redraw the little icons, so I just put the changed version next to it.