Sheesh the Totem fights are kinda brutal.
Totem Marowak hit like an absolute truck and I underestimated how fast it was and wasted Greyhound for no reason. I thought she had nothing to fear behind a reflect and with Marowak suffering a speed drop. I did not account for ot still outspeeding using a Brick Break. I'm so fucking mad because I even sacrificed poor Mule to bring her in.. Couldn't go into Mermaid because the 2 more Marowak you fight beforehand damaged her too much to safely switch in.
Added Bugel the Trumbeak and Mourning the Cubone to the team afterwards. Decided that regional forms don't count towards champ clause because that'd be no fun.
Totem Lurantis itself wasn't that bad, two featherdances by Disco made it pathetic, but it just didn't die because of Synthesis spam in the sun while that Kecleon was being a real pain. Just barely missed out on killing it with a Z-Move after which it took about 10 more turns before it finally went down.
Kinda weird seeing the bosses being the main cause of deaths this time after how weak they (mostly) were in XY. Also fuck that random rain team guy in Brooklet hill, what the fuck is up with that? Tubby didn't deserve to die to that bullshit.
>>55579420Have you tried not having bad luck?
>>55576085Flash caves are the only part I cheat on, I always use a map of the lay-out. Having to waste a move/entire team slot for one area is lame.
>>55575232Always be wary around any Geodude, Voltorb and Koffing line. Baltoys in Hoenn too.
>>55573408I honestly don't get the fun behind nuzlockes when you don't get attached to the mons. Sacrificing someone should be heartbreaking, not a minor inconvenience or even part of the plan.