>>54204779>"I think the biggest reason that rivals were more of a jerk in the early days is that we were just limited in what we could express with the pixel graphics. There's not much that you can do with that kind of little sprite on the screen, so we worked harder to characterize them through dialogue and give them certain personalities."So let me get this straight: Masuda is saying graphics limitations encouraged them to write BETTER characters, and now they feel like they don't have to try anymore? This sounds like further proof that 3D was a mistake.