>>54514958>>54515069>>54515096>>54515103>>54515135>>54515141>>54516023>>54516081>>54516134>>54516153>>54516164>>54516177>>54516215>>54516235>>54516252>>54516264>>54516281>>54516290>>54516301>>54516423>>54516434>>54516447>>54516483>>54516519>>54516638>>54516643>>54516665>>54516668>>54517052>>54517401>>54517413>>54517453>>54517747>>54517838>>54517844>>54517853>>54517870>>54517875>>54517972>>54517974>>54517983>>54518075>>54518212Once you get to the Sewer there are more roadblocks and you can't fully explore it until you backtrack without your rival following and constantly healing you.
After Castelia City and Route 4 there's yet another forced tutorial for the Join Avenue, which is basically just a tool to grind out items (some of which are inferior to other games, such as the Berry Shop, when in Gen 3-4 and 6-7 you can simply farm them for free). The catch is that it requires communicating with other players to fill up. So if you have no one to play with you're SOL and this area is completely useless.
Nimbasa City and Route 5/16 play pretty much the same as BW1. Both bridges are roadblocked until the game wants you to access them and the forced Pokémon Musical tutorial is replaced with a forced Pokémon Grotto tutorial.
At Driftveil City there are three (!) roadblocks, one for Clay Tunnel, one for the PWT, and one in Chargestone Cave. So like usual you're forced mash through the order the game forces you to do things.
The rest of the game progresses the same way. Go through route, reach town, do the one thing the game actually lets you do, rinse and repeat. One hilarious thing that the game changes from BW1 is how you encounter the Swords of Justice. Instead of being hidden away in different areas of the game, they instead just stand there in the middle of routes for the player to easily encounter with zero effort during the story.
3/?