>>12514860The tie was randomized.The mist cleared up, soon it became nothing more than tiny droplets of water sprinkling about.
We were mildly wet.
The shadows were revealed in plain sight, the one that had been stabbed twenty-four times was a Slakoth, right in front of the whole theater.
The stabber? A Lombre.
"Ohhhhhhhhhhhhh boooooooy...." moaned Slakoth.
And just like that, Slakoth fell to the floor, fainted and simmering in a pool of his own sloth blood. But we didn't know that, we thought it was all a game.
We all applauded the starting act, how they managed to make his death look so realistic, so uncanny, it was sublime.
With sleepy eyes, Lombre dragged Slakoth off-stage, the giant STABINAVIA sign was dimmed and later taken away.
Soon, the mystery had started. With more characters on-stage played by different Pokemon, and a rather intriguing story, albeit, covered in plot-holes.
However, as the play went on, I began to notice something that was getting increasingly hard to ignore.
The deaths that followed were no where near as realistic was the first death, and although the killer was implied to be a Lombre, his shadowy appearances onward into the story gave off the idea that the audience wasn't supposed to know who he was, his body structure was also bigger too, much larger than a Lombre.
It's almost as if that bit of dramatic irony wasn't supposed to happen.
I wasn't the only one who noticed this either, I looked across the room, and found someone who shared my discomfort.
A female Slowking.
The play went on, but the omnipresent feeling of trouble didn't leave me at all, the more the play progressed, the more I feared for its climax.
Soon, that climax came, and the play came to a close, with the killer having been revealed as robot constructed by one of the play's characters as a way for him to get the dirty work done without having to step out his own house.
But that wasn't the worst part.