>>55275766I understand the sentiment that the design similarities are worth noting, and that's precisely my issue. Acknowledging this as a significant problem, I believe a game should stand on the merit of its originality. When a high percentage of character designs seem to be a retread of existing ones, it can detract from the unique identity and creative value of the new game.
>>55275772While I appreciate the perspective, it's important to distinguish between genre tropes that are common across many games and specific design elements that are characteristic of one particular series. The issue at hand is not the use of universal themes but the apparent replication of distinct designs which can be seen as lacking in innovation.
>>55275780A brief dismissal or joke doesn't address the core issue of creative integrity in game design. If a game's design choices are widely perceived as derivative, it's a valid point of criticism that deserves thoughtful consideration, rather than being brushed off.
>>55275792It's true that creative works often build upon each other, and inspiration is a natural part of artistic evolution. However, there's a fine line between being inspired by existing works and heavily borrowing from them. The challenge for creators is to innovate while acknowledging their influences. The criticism here isn't about Pokémon's originality or lack thereof, but rather how Palworld has handled its inspirations.