>>46409876Notice the fundamental difference in the darkest shades, vs the lightest shades.
One important thing about color is that some colors have different natural values. Blues are darker, yellows are lighter. Some of the more astute people might want to point that out.
That said though, that doesn't explain the radically different levels in how much the value shifts on the shading on the characters vs the shading on the environmental art.
This is because they clearly shaded the texture on the characters to match the pokemon model textures, but they did a piss poor job on the actual way they are lit in game. By simply making the shadows stronger on the base materials they could immediately improve it, but wont' solve the problem all the way. That's because background and environmental assets are textured completely differently, with their own shading logic and value structures. They fundamentally mismatch.
The textures are also just ugly as sin but whatever.