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I opened up a thread where we can start pitching side quests. Sidequests are part of what makes RPGs fun, and add flavor, lore, and further experiences in a game, and seeing as how our game has such a large well of creative minds, and a plethora of locations for us to work with, there is really no excuse why we wouldn't have tons of sidequests short of voter apathy.
We also need to really hammer down when, where, and how the player gets HM tools, TMs and HM, and other items such as quick claw, amulet coin, etc....
Sooner we start planning this, the sooner we can optimize our NPC dialogue, our city-building efforts, and dungeon loot distribution.
If that isn't your cup of tea, we can always StatsQC Trenchula too :)