>>39804673>You can already see problems with having Pokemon be permanently that big with trainers and other Pokemon being too smallBut that scale would be the most extreme of examples, maybe 1/300 battles. For most big boys we'd be looking at less than half that size, which really wouldn't make them hard to see. And having such a scale would make battles pretty impress, you want that feeling of a towering pokemon to really sell their power.
I also feel like everyone is forgetting that battles very often did this, where you get a zoomed in split screen so you could see everyone. Which really solves a lot of the issue. In general GF could be experimenting with better shots and techniques. Instead they take a pretty cheap way out. The line to justify SwSh's cuts is always that the features are getting better, but when pushed on any aspect there is a reaction of well GF shouldn't improve that part.
>to make out movement What movement are we talking here? Idle animations, for any actions the camera will zoom in just like it does for a normal battle. There really isn't much issue with pokemon looking tiny while waiting for actions to happen. But here is the real kicker. Because maxing is a thing we will see all the time, the problem you are describing will be happening anyway and more commonly. Them not scaling pokemon properly to avoid weird looking shots, happens anyway because of the game's big new mechanic. So trying to avoid it was pointless, they actually made it more common and have wrongly scaled pokemon. So neither side should be happy.