>>33185336It looms like none of those. Try again.
>>33185423>Screenshot 1: Lots of empty whitespace in the textboxNot in the final game.
>Background violets distract from the actual opponentNot when the opponent is animated while everything else is static.
>Shitty fakemon.I'd rather have a game with new Pokemon in it than a hack that uses the same official Pokemon over and over.
>Screenshot 2: Those flowers are way too repetitive.Less repetitive than seeing the same fucking gen 2/gen 3 graphics in every goddamn ROM hack.
>Why are the "Item" and "Moves" headings larger than the name of the Pokémon?Because the name of the Pokemon is variable.
>Why all the empty space behind the sprite?Again, because the sprite size is variable. Some of the sprites are far larger.
>but good luck producing equal-quality images for more complex itemsYou not being able to sprite doesn't mean other people can't.
>unintuitiveThey're only unintuitive if you haven't played a Pokemon game before.
>The flowers are too dense and too high-contrastIt's not high contrast if it's consistent with the style of the rest of the game.
>So much wasted space on the right side of the text boxIt's a bug. Look at the top middle screenshot.
>Also the dirt texture looks like shit and I'm not a fan of the grass eitherAnd yet it still looks better than typical gen 2 and 3 trash.
It's not different for the sake of being different. It's different for looking and feeling like an actual fucking new original game instead of a knock off with some minor tweaks.
>>33185497With essentials you can do both.
>>33185575I'm not essentials guy.